Agog Labs Joins Epic Games

We’re pleased to share that Agog Labs has become a part of Epic Games, where we are working on exciting new projects with the Unreal Engine team.

While we will cease active development of SkookumScript, our powerful scripting solution and command console used for game development, it remains available as a community-supported plugin for Epic’s Unreal Engine 4.

Awarded an Unreal Dev Grant in 2015, SkookumScript is used to create AI, gameplay and high-level stage-direction aspects of projects of all types across major platforms. Its live workflow includes robust yet simple and easy-to-learn features, native game concepts such as concurrency with minimal lines of code, and deep integration with Blueprints and C++. To try SkookumScript, download it or get it from the Unreal Marketplace.

Here at Agog Labs our goal has always been to create authoring and development tools that allow people to focus on bringing their passionate imaginings to life. We melt our brains so you don’t have to. Epic has the same goals and spark of mad science, which makes it easy to align our paths. We’re honored to become part of the Epic family.

Conan Reis CEO Agog Labs Inc.

Stay tuned for more information on our Unreal Engine 4 development efforts!

About Epic Games
Founded in 1991, Epic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic’s Unreal Engine technology, which brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web, is freely available at The Epic Games store offers a handpicked library of games, available at Follow @EpicGames for updates.

Agog Labs doing contract work for Epic Games

Given our vast experience with scripting and the Unreal Engine, Epic Games has contracted us to help make text-based scripting more closely integrated for Unreal Engine 4.

In particular, we’re helping to hook up Python for Unreal editor automation. Many enterprise level companies such as visual effects studios have Python as a large part of their production pipeline and it makes sense to be able to connect to those already existing tools and APIs. Python will only be used to automate the editor and cannot be used to script runtime gameplay such as with SkookumScript. A lot of this will be coming out in the UE4.20 release.

Much of the work hooking up Python is language agnostic and this has paved the way to add much more text-based scripting hooks that will also greatly benefit SkookumScript and its use in the runtime.

Atrium Ventures announces new investment into Agog Labs

Today Atrium Ventures announced a $100,000 investment into Agog Labs. This is the full text of Atrium’s press release:

June 15, 2017

Atrium Ventures Announces New Investment into Agog Labs Inc.

Kelowna, BC – Atrium Ventures VCC Inc. (Atrium), is pleased to announce a $100,000 investment into Agog Labs Inc. (Agog).

Agog is creator of SkookumScript, the premier programming language and development platform for the creation of gameplay and AI within video games. Now integrated with one of the gaming industry’s preeminent game engines, Unreal Engine 4, and used by over 500 gaming studios and indie developers, SkookumScript is positioned for tremendous growth.

“Atrium is pleased to be making this investment and supporting the next stage of growth for Agog. They are becoming well-positioned in the market, have a strong experienced team, and a great product,” said Jeff Keen, Atrium’s Managing Director.

Agog is led by gaming industry veterans Conan Reis and Markus Breyer. With a combined 40+ years in the industry, Conan and Markus have deep domain knowledge and are extremely well-connected, having previously led development teams at industry giants such as Electronic Arts, 2K Games and LucasArts.

“We believe that Agog has a very bright future in the gaming industry. Conan and his team have created a platform that allows studios to develop and get games to market faster, something we are all striving to do,” said Lance Priebe, Co-Founder of Club Penguin, CEO of Hyper Hippo Games and Atrium investor.

“Video game studios spend over $50 billion a year developing games, and SkookumScript promises to shave billions off that number by radically improving team composition and workflow,” said Agog Labs CEO Conan Reis. “Atrium’s investment strengthens our position as we work towards establishing SkookumScript as a new game industry standard.”

About Atrium Ventures (VCC) Inc.
Atrium Ventures is an entrepreneur-led venture capital corporation that makes investments in promising new technology companies in British Columbia. Atrium’s institutional investment partners include Interior Saving Credit Union and the Southern Interior Development Initiative Trust.

About Agog Labs Inc.
Agog Labs is the proud purveyor of SkookumScript, the premier programming language and tool suite dedicated to the creation of gameplay in video games. Agog was founded by Conan Reis and Markus Breyer and is based in Victoria, British Columbia. Twitter: @SkookumScript


Media Contact: Jeff Keen, Managing Director

SkookumScript creator Conan Reis profiled in Douglas Magazine feature

Hot off the press, the April/May issue of Douglas Magazine features a four-page profile of SkookumScript creator Conan Reis!

SkookumScript creator Conan Reis (center) poses with the heads of fellow mad scientists (from left) Stephen Johnson, Markus Breyer, Shadi Dadenji and Glen Callender. Space was tight in the SkookumMobile on the way to the shoot, so four of us volunteered to have our heads temporarily detached so everyone could fit.

The feature, “Playing for Keeps”, tells the uplifting and mostly true story of Conan’s incredible career in the video game industry, from his lowly beginnings as a mere co-op student at Electronic Arts Canada in the early 90s, to his present-day fame as the mad scientist inventor of SkookumScript, one of the next-big-thingiest programming languages in the world today.

A Victoria tech firm is setting out to transform the multi-billion-dollar video-game industry with its superpowered programming language, SkookumScript – and it’s catching the attention of some pretty big players.

Douglas Magazine

In a December Douglas article, Capital Investment Network Chairman Peter Elkins declared SkookumScript a “company to watch in 2017”.

Read the Douglas feature “Playing for Keeps” here. It’ll knock your socks off, but your head will stay on. Probably.

We’re so disruptive, they boxed us in over the logo where we can’t cause trouble.

No fooling… SkookumIDE Professional $99 beta pricing extended

This beautiful April Fools morning, the mad computer scientists of Agog Labs were awakened from our sweet dreams of world domination by a keening horde of game developers attempting to dig through the five-kilometer-thick steel-reinforced concrete ceiling of our subterranean lab with their bare hands.

And why are they keening and digging so? Because they somehow failed to buy the incredible new SkookumIDE Pro at its special beta-release price of $99 before the March 31 deadline. Too late, they realize the error of their ways, and now they know that the true April fools are those who don’t buy the world-class products Agog Labs puts on sale in March. And now they are desperate to prostrate themselves before us and beg for relief.

Now, if we were truly evil mad scientists, we would be swilling bubbly out of our monogrammed Erlenmeyer flasks and chortling at your despair. But luckily for you, we are marginally good mad scientists, every bit as magnanimous as we are megalomaniacal. So we have graciously extended SkookumIDE Pro special beta-release pricing until an as-yet-unspecified point in the not-too-distant future!

Keen no more, bereft gamedev horde, and exuberate! Get your $99 SkookumIDE Pro licence now! That’s an impressive slightly-over-50-per-cent discount from its soon-to-be-regular retail price of $199! Buy soonish, because this special beta pricing won’t last forever….

The beauteous new SkookumIDE. Embrace it today!

SkookumScript and the Death of Tick

SkookumScript super-user Zach Burke (AKA error454)’s upcoming SkookumScript game is so cool, we recently gave him a demo station in the SkookumScript SkookumBooth at the 2017 Game Developers Conference to show it off. And show it off he did, impressing the industry’s movers and shakers with SkookumScript’s scripting superpowers.

A moment of blessed destruction from Zach Burke’s upcoming (and provocatively untitled) SkookumScript game.

Zach isn’t done evangelizing SkookumScript as the world’s greatest scripting solution, because he has just posted a ripping good article to Gamasutra explaining a key SkookumScript advantage: SkookumScript users don’t have to mangle their logic to fit into the classic Tick() architecture that has vexed game developers for decades.

SkookumScript is an awesome programming language – it’s easy to code in, it’s got concurrency features built in, it’s timesliced not multithreaded so you don’t worry about mutexes and locking, it can call your C++, it can call blueprints, blueprints can call it, it’s fast….

Zach Burke Gamasutra

Check out Zach’s article “The Death of Tick: UE4 & The Future of Programming” on Gamasutra. And if you haven’t done so already, give the SkookumDemo a spin, or download the latest and greatest SkookumScript Unreal Engine 4 Plugin on the Unreal Marketplace. Enjoy!

D.I.C.E. Summit and Game Developers Conference report

The mad scientists of Agog Labs have been energetically evangelizing SkookumScript at two major video game industry conferences over the past two weeks. And, now the recap!

First, our intrepid CEO and Chief Mad Computer Scientist Conan Reis headed to Las Vegas February 20-14 to attend the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit and D.I.C.E. Awards, the video game industry’s premier awards show and schmooze-fest. Conan quite enjoyed rubbing shoulders (and elbows, and the occasional knee) with some of the industry’s top executives – several of whom scheduled personal SkookumScript demos for the Game Developers Conference (GDC) in San Francisco the following week.

Then it was on to San Francisco, where we presented our third annual SkookumScript SkookumBooth at the GDC Expo on March 1-3. Our main attraction was our brand-spanking-new SkookumIDE Standard and SkookumIDE Professional, which we showed off to throngs of inquisitive game developers, not to mention CEOs, CTOs, and other management-types.

This year we were next door to the two-story Epic Games Unreal Engine pavilion, so a steady stream of Unreal staff and developers stopped by to witness the unbridled awesomeness of the SkookumScript Unreal Engine 4 Plugin. Our favorite SkookumScript power user, Zach Burke, was on hand to show off the super-cool Unreal game he’s building with SkookumScript, and explain why SkookumScript is the superpowered scripting solution for today’s hip and happening game developer.

The mad scientists of Agog Labs get their “Muahahaha!” on at the GDC 2017 SkookumScript SkookumBooth.

There is no better place to suss out game industry trends than GDC, and this year we saw a big increase in major studios looking for a powerful text-based scripting system for Unreal (that’s SkookumScript!), as well as an end-user modding solution (that’s SkookumScript too!) Clearly, the industry’s need for SkookumScript is only growing….

In sum, SkookumScript had a successful year at D.I.C.E. and GDC. Now begins several weeks of following up with everyone we met at D.I.C.E. and GDC who is interested in using SkookumScript, and setting up SkookumScript evaluation licenses for various studios as their development windows open. No rest for the indefatigable mad scientists of Agog Labs!

The dinosaurs were so impressed with SkookumScript’s native game concepts and live code iteration, they spared our lives.

Behold the SkookumIDE’s new look!

Just in time for Game Developers Conference 2017, we’ve unveiled the SkookumIDE’s sexy new look!

The new SkookomIDE is here! Look upon it, and rejoice! We command you!

We know what you’re thinking: “But… but… what happened?!”

Well, here at Agog Labs we have always believed that nothing is better for the complexion than extremely high doses of ionizing radiation – not just for ourselves, but for our products too. So we took the trusty ol’ SkookumIDE you used to know, imprisoned it in our doomsday bunker deep in the earth’s crust, and blasted it with neutrons, gamma rays, alpha particles and Nickelback hits for ten consecutive months. And lo, it mutated – and the mutations were good!

With a sexy new look based on Unreal Engine’s Slate UI system, your game development workflow will be smoother and more aggressively gorgeous than ever.

The new SkookumIDE comes in two splendid forms, which will greatly please two key types of people: those who love free stuff, and those who love cheap stuff. Lovers of free stuff will be delighted to learn that the new SkookumIDE Standard is and always will be completely free to download!

And lovers of cheap stuff will be thrilled to know that the new SkookumIDE Professional is now available for a special beta-release price of just US$99. That’s an impressive slightly-over-50-per-cent discount from its soon-to-be-regular retail price of US$199! Buy soonish, because this crazy low beta price is only available until March 31.

Learn more about the SkookumIDE’s amazing new features at the SkookumScript Forum. And if you haven’t given our SkookumDemo a spin yet, by Jove, click here and we’ll have that rectified in mere minutes! Enjoy!

APRIL 1 UPDATE: $99 beta-release pricing for the SkookumIDE Pro has been extended until May 1! Details here.

SkookumScript superbly supports Unreal Engine 4.15

Unreal Engine 4.15 is out – and it should go without saying that the mad computer scientists of Agog Labs have the Unreal 4.15-optimized SkookumScript UE4 Plugin ready to go!

Download the Unreal 4.15 version of the SkookumScript UE4 Plugin from our GitHub repository today!

FEBRUARY 28 UPDATE: The Unreal 4.15 version of the SkookumScript UE4 Plugin is now also available on the Unreal Marketplace.