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The SkookumScript Programming Language

The language created for games, missions and AI


Last Modified:
March 1 2011
- Conan Reis
President &
Chief Mad Computer Scientist

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This page is currently under construction - please check back for updates.

Some introductory information is provided right now and additional information will be added in the future.


SkookumScript (Skookum for short) is designed to be the ultimate game scripting/AI programming language.

Some of the stand-out features of the Skookum programming language include:

  • highly evolved (over 16 years) for all project types/sizes and for scripters/engineers of all skill levels;

  • astonishingly effortless concurrency constructs built right into the language syntax;

  • very platform independant - Skookum (or an earlier incarnation of it) has been in several titles on the PC, Xbox 360, PlayStation 2 & 3, Nintendo GameCube, Apple iOS (iPhone, iPad) and should work with little fuss on any platform;

  • easy to use inferred typing which is fully type-checked at compile time;

  • very dynamic language that lends well to real-time changes made while the game is running;

  • graphical IDE can remotely hook-up to any platform/console and can run test scripts, recompile code on-the-fly and debug in real-time;

  • scripts can be loaded and unloaded as the game needs them to ensure as small a memory footprint as possible;

  • very optimized - running faster than every competing language with which it has been compared;

  • and other features too numerous to mention


Here are a few screenshots of the SkookumScript Integrated Development Environment (IDE). There are more dialog screens and many more IDE commands available though this should give a bit of a taste.


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