The revolutionary programming language that transforms video game production.
For making games
SkookumScript is the world’s first professional video game programming language. With key game concepts built in, a few lines of SkookumScript code are equivalent to several pages of code in general-purpose languages such as Lua.
Simple yet powerful, SkookumScript is a revelation to veteran programmers, yet readily accessible to those with no coding experience. SkookumScript can turn anyone—even a producer—into a gameplay master.
For any project
Ideal for small indie projects or major studios. The culmination of two decades of problem-solving in the game industry trenches, SkookumScript is the scripting solution for every genre of game, on every platform, everywhere.
Amazing gameplay without melting your brain.
The SkookumScript Unreal Engine 4 Plugin is in closed beta!See our blog for more information.
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The SkookumScript advantage
SkookumScript solves a major problem that has plagued the video game development industry since its beginning—the lack of a video-game centric programming language. This deficiency has historically required designers to convey their ideas through a bottleneck of hard-to-find developers who are forced to develop games using ill-suited general-purpose languages, resulting in poor workflow and long turnaround times. SkookumScript’s built-in game concepts and simple yet powerful code empower a wider spectrum of developers (such as mission and audio designers) to create interactive concepts. SkookumScript also enables live changes while connected to a running game, allowing near-instantaneous turnaround. All of this means substantial savings in time and money, and a superior end-product with fewer bugs and better design.
SkookumScript is, without question, the most powerful and efficient scripting language I’ve used for creating quests in games.
Using SkookumScript, I could finish the scripting component of a mission in as little as a quarter of the time as any other project that used Lua, Bioware’s Neverwinter Script or any visual language like Kismet [now “Blueprints” in Unreal Engine 4].
Games Powered with SkookumScriptUnited Front Games used SkookumScript to develop Square Enix’s open-world hit Sleeping Dogs (2012) on PC (online via Steam), Microsoft Xbox 360, Sony PlayStation 3 and Cloud OnLive. It was followed by Sleeping Dogs: Definitive Edition (2014) on Microsoft Xbox One and Sony PlayStation 4.
The next major SkookumScript title is Triad Wars—set in the same world as Sleeping Dogs—a massively multiplayer open-world action adventure on PC. It entered closed beta in October 2014 and is expected to be released in 2015.