Some of the stand-out features of the Skookum programming language include:
highly evolved (over 16 years) for all project types/sizes and for scripters/engineers of all skill levels;
astonishingly effortless concurrency constructs built right into the language syntax;
very platform independant - Skookum (or an earlier incarnation of it) has been in
several titles on the PC, Xbox 360, PlayStation 2 & 3, Nintendo GameCube, Apple
iOS (iPhone, iPad) and should work with little fuss on any platform;
easy to use inferred typing which is fully type-checked at compile time;
very dynamic language that lends well to real-time changes made while the game is running;
graphical IDE can remotely hook-up to any platform/console and can run test scripts, recompile code on-the-fly and debug in real-time;
scripts can be loaded and unloaded as the game needs them to ensure as small a memory footprint as possible;
very optimized - running faster than every competing language with which it has been compared;
and other features too numerous to mention